Monday, May 18, 2015

Dev Blog 2

Player

  • Player has a temporary UI (Health, Charges/Spell Casts, Spirit/Energy).
  • Player is able to take damage from enemies.
  • Upon using main weapon, it drains "Spirit".


Variation of the spell casts.
  • Neutral Light: Single Bolt
  • Dark: 3 Bolts
  • Bright: Charged shot(unable to show properly as charging animation is not added in yet)


Player is able to interact with enemies (eg. able to "kill" them).



AI

New enemy types added.
  • Dark: Axe wielding monsters (Red guys)
  • Light: Laser shooting monsters (Yellow guys)



  • Patrolling AI were added too.


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