Player
- Player has a temporary UI (Health, Charges/Spell Casts, Spirit/Energy).
- Player is able to take damage from enemies.
- Upon using main weapon, it drains "Spirit".
Variation of the spell casts.
- Neutral Light: Single Bolt
- Dark: 3 Bolts
- Bright: Charged shot(unable to show properly as charging animation is not added in yet)
Player is able to interact with enemies (eg. able to "kill" them).
AI
New enemy types added.
- Dark: Axe wielding monsters (Red guys)
- Light: Laser shooting monsters (Yellow guys)
- Patrolling AI were added too.

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